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#126 Re: Not So Free Chat » NAFTA nation for lack of a better name » 2018-10-06 12:48:31

Just keep in mind that politicians have alway said automation, immigration and productivity increases will eliminate jobs. 

It's never happened.

#127 Re: Not So Free Chat » Kavanaugh Supreme court Nomination » 2018-10-06 12:43:36

Kavanaugh wasn't my first pick, but Democrats can hardly complain after they elected and elected and elected Robert Byrd, Ted Kennedy, Bill Clinton to the highest offices in the land with far more evidence presented against them.   I wouldn't vote for him because I think he was being disingenuous about his drinking, but I knew a LOT of friends that grew up, went into the military or college and came out highly professional people.    Blasey also left a LOT of bizarre holes in her story and had basically no corroborating evidence.   Most of it makes no sense at all.

#128 Re: Human missions » Looking at the Mars Colony's development, based on Space X & BFR » 2018-10-06 11:55:15

The Aries 1B makes a lot of sense from a design perspective.  Even better if it were designed to lower itself to the ground for easy egress and the ability to drop a ramp for vehicles.     To me, the BFR lacks what all 1950s space ships had - an elevator - which is a giant waste of space.  Better to keep the ship as wide and low as possible.   Likewise, using BFRs are pure cargo craft don't make a lot of sense unless they're planning to return them to Earth for more stuff.  If it's a one way journey, make them more practical.   Unless the goal here is to make 50 of them in succession to save on construction costs and send them everywhere.

aries%20paint.jpg

#129 Re: Human missions » Looking at the Mars Colony's development, based on Space X & BFR » 2018-10-06 07:46:01

I think that Bigelow released an updated version, but it rides on a solid platform and then inflates after landing.   I can't seem to find it though.   Like the LEM, but with a blow up habitat instead of ascent module.

My thinking it that any sensible 'drop in' habitat needs to be resting on the ground with the ability connect expandable tunnels between modules.  And the ability to land these in *very* tight groupings.  Possibly using the Opportunity technique.    Or having them somewhat mobile that the can drive themselves into place before inflating or connecting to each other.   No one is going to want to be outside that much on Mars.   At least, not just to go between modules.

#130 Re: Human missions » Looking at the Mars Colony's development, based on Space X & BFR » 2018-10-05 08:29:09

That is Nautilus X - https://falsesteps.wordpress.com/2015/0 … -in-style/

I just saw an article of a proposed Bigelow lander that would land and inflate on the surface.    The idea for inflatable habitats could be something like a series of discs that are fully enclosed and drop to the surface.   After the shielding fell away, the inflatable would rest on a platform and you could use inflatable tunnels to connect them.   Though the shorter term versions appear just to be conventional lander type vehicles, self contained.

#131 Re: Human missions » Looking at the Mars Colony's development, based on Space X & BFR » 2018-10-04 20:14:45

Yes, but a Bigelow system just inflates.   The ability to construct something air tight in -200 degree temperatures in a space suit is limited.  But even to get to that point, you need places for the workers to live.   Besides, the people going to Mars aren't going to be welders and carpenters, they will be scientists.    Blowing up a habitat by pressing a button is at the edge of their construction experience.

#132 Re: Human missions » Looking at the Mars Colony's development, based on Space X & BFR » 2018-10-04 16:47:57

I think Bigelow has the best option for the first habitats.  They won't be as durable, perhaps, but they would be a great setup for the first decade.   Until we can turn the regolith into some sort of concrete or convert the ferric oxide into steel with some large plant, inflatables will be a good first start.  I don't think living in nose cones 30m above the ground is very practical.    SpaceX needs to come up with some other options for getting large habitats on the ground.

#133 Re: Human missions » Deal Breakers » 2018-10-04 16:25:26

But surely you can see how many people think that trying to populate Mars without testing those things on a perfect and nearby test bed is incomprehensible, right?  Not even in any sci-fi I've seen or read does Mars come before a moon base.

#134 Re: Human missions » Space X forging ahead with BFR » 2018-10-04 16:20:20

I think the idea of an engine/habitat that is extended over a good 100m long truss (or trusses) and that, after making its escape burn, starts to tumble to induce gravity is a pretty low weight, elegant non-SpaceX solution.   Especially good for large Lander/Habitat section at one end and a booster module at the other.     Drop a ton of solar panels on that end and park it in Mars orbit or drop it near the north pole at an automated fuel facility, then launch it back into orbit.

#135 Re: Not So Free Chat » NAFTA nation for lack of a better name » 2018-10-04 14:39:03

The problem I see with expanding to a greater government is that we have no "greater" government at all.   The Feds refuse to follow the Constitution, just absolutely refuse.   Canada actually has a judicial *policy* of not following the Constitution except in spirit and Mexico's Constitution used to be a good one, but got substantially worse with each iteration.    Not one has government that is trustworthy and even if we dissolved all three in favor of a new Constitution, I shudder to think of how atrocious it would be.   The EU is already showing wear and tear, they're in our 1800s, heading for civil war or divorce.

#136 Re: Exploration to Settlement Creation » Radiation amount type risk mitigation » 2018-10-04 14:05:39

Lockheed Martin's new lunar lander design looks like something from the late 70s, early 80s, or maybe a new Russian thing.   I think that's the difference with Space Ex.  He makes space seen sexy and bold rather than timid little half steps and ancient looking machinery.

https://video.foxnews.com/v/58443676570 … show-clips

#137 Re: Human missions » Looking at the Mars Colony's development, based on Space X & BFR » 2018-10-04 09:09:56

I think habitats would be more likely delivered on lunar module type landing platforms.  Bigelow has some primitive designs for this.   Basically, you could send a small swarm of landers with inflatable habitats mounted to them.  Drop them on the planet close to each other and inflate.  Ideally, close enough that you could extend inflatable tunnels to each other in a grid.    Another option would be something more like the Viking lander or Space 1999 Eagle, where a vehicle would be designed to lower a habitat to the ground via tether, or land, release and then pull away.   But the goal should be to get these directly onto the ground, or even dig into the ground part way and then using rovers to scoop soil and drop on top of them for radiation protection.    I guess a Mars base that looks like mounds of dirt isn't that sexy for an illustration.

But I think the fly in the Space X ointment is that they haven't been able to put forth any kind of vision for habitats other than staying on a cramped ship and dropping to the surface and back with a crane, while allowing everyone else to fill in the blanks with their imaginations.   The ability to produce and store large quantities of fuel in space seems incredibly sketchy at this point. Obviously possible, but I think they're soft selling just what a monumental effort it will be to gather up that much H2O and break it up safely and drop it into tanks.  I'm thinking more that residual fuel from multiple BFRs would more more likely to be transferred to a single returning ship for the foreseeable future.   At the very least there is a shitton of equipment that would need to be delivered, mainly mining robots and transporters, solar panels or miniature nuclear reactors.   So these ships will be left there, unless they send swarms of Curiosity style missions that drop this machinery.   Maybe 5-10 mining drones with their own landing system in a single shot.    But it seems to me that being able to send 1-way ships that drop their payload and then are converted into habitats kills two birds with one stones.   Instead of a "graveyard of ships" as he calls it, a city of habitats and machinery dropped in a 1-way mission.

#138 Re: Human missions » Looking at the Mars Colony's development, based on Space X & BFR » 2018-10-03 19:56:47

Interesting picture because it shows the landing fields only 200m from the base, the landing pads only about 60m from each other and the first two landers even closer than that, enough that they could probably fall into each other.

#139 Re: Human missions » Deal Breakers » 2018-10-03 19:33:58

I think going to Mars without landing the craft on the moon and coming back is sort of a deal breaker.   That should be a minimum standard test.   Though I think the overall Mars plan is fairly sound and sensible over all.   And at least Musk is doing amazing work with landing a first stage on small targets with few accidents.   At least set down on the moon, hang out for a few weeks or more, come back.   Really, it should be more of a long term platform for debugging the systems.  Then bring them back, see if you can land them on Earth.

#140 Re: Human missions » Looking at the Mars Colony's development, based on Space X & BFR » 2018-10-03 17:55:12

The only way I think we can do habitats in the near term is for Bigelow to drop them on the surface and inflate them.

#141 Re: Human missions » Deal Breakers » 2018-10-03 16:50:34

I wish we were putting our energy into advanced robotics and and manufacturing in space than manned missions outside of Earth orbit.   We should constructing habitats on the moon with robots, mining minerals and water.   Then sending astronauts. Sight seeing tours are kind of dumb if we can't do anything while we're there.

#142 Re: Human missions » Looking at the Mars Colony's development, based on Space X & BFR » 2018-10-03 16:39:40

louis wrote:

The purpose of this thread is to discuss how Space X plans will affect the specifics of colony development. Space X have no plans for parking BFRs in orbit. I think perhaps you should start another thread discussing alternative ways of using the BFR. But, in passing, I would say there is no way a dust storm on Mars (the wind force is very weak even at high speeds because of the low atmospheric pressure) would damage a heat shield, and you can build in a lot of redundancy re propellant production when you land 600 tonnes on the surface of Mars.

If they are going "one [consecutive] step at a time" they will never achieve their 2024 target.  You need to have everything in place for testing with human flights  by 2022 in my view...there's no way you can fly to Mars without extensive testing, analogous to the Apollo 8 flight.

I don't think there are any plans.  I don't think they've gotten far enough.  They have sketches and no way to realize them.   Anything Musk does in the 2020s is going to resemble Apollo, except with a 15 month landing duration.   I think they will have the main goal of just leaving stuff.  These people are going to be locked up in that BFR, assume it survives landing.    No base, no exterior habitats.   At best, they'd be smart to only send 4-6 people and a ton of supplies.  Having 20-40 people would be a recipe for disaster.  Send two cargo ships in 2022 (maybe), send two half-crewed ships in 2024.  Then maybe 2 each more in 2026, etc.    But where will they land?  I don't think they have an idea.   The only place they can mine for fuel, as far as I can tell is at the north pole, but I don't think they even believe they can do this in any of the first several missions *anyway*, but they might go to the north pole to collect water.

#143 Re: Human missions » Looking at the Mars Colony's development, based on Space X & BFR » 2018-10-03 15:27:21

This is more or less what I'm imagining here.   10-12m wide, 10-12m high.  The bottom is more like a ring attached to a mushroom.  The outer engines would lift it off the pad, and then the main engine would engage for lift off.  The struts would then lower dropping the habitat ring to the ground.    The curve on the bottom would be a heat shield, with a center that would get blown out to expose the engine.   Just my imagination for the most part.   

OGTJ9qb.png

The fun thing is i used lamps to make the struts.  But if the struts could retract and drop the structure to the ground, you could turn it into a permanent habitat.       Another option to the mushroom/donut design would be a more conventional two stage system with dual motors, dual tanks.

#144 Re: Human missions » Looking at the Mars Colony's development, based on Space X & BFR » 2018-10-03 14:15:48

louis wrote:

It's only necessary if you think it's a good idea having humans perched 20 metres up on rockets - probably with residual fuel and propellant on board.  Will there be an airlock to the outside?  If so, that's a whole new bit of engineering you have to put in place. If not, they have to do an EVA (takes hours to get into a conventional EVA suit, and even an MCP won't be quick - probably 30 mins or so).

Either Space X haven't thought this through (quite possible, but a bit surprising) or they are throwing out chaff to confuse their competitors (possible, but less likely I feel).

Belter wrote:

Because it's necessary, and it won't be that much mass.

I don't.  That's the stuff on 1950s sci-fi.   Wrong aspect ratio.   And super inconvenient logistically.    I think they're trying to do too much with a single design.

#145 Re: Human missions » Looking at the Mars Colony's development, based on Space X & BFR » 2018-10-03 14:11:39

To be clear, I'm only really talking about orbital aero braking for a few unmanned ships to be dropped in orbit.    Ideally, these would be linked to landers that would would be better designed for an aerobraked landing.  Wider, shorter, more stable.    Better designed for being recycled into habitats or torn down for building materials.  More similar to the lunar lander, but larger.   The crew would leave the orbital vehicle to make the aerobraked landing, then be able to return, dock and then use the now orbiting ship to depart for Earth as needed.   Like the LM, the descent platform would become the launch pad for the ascent module, but would also be engineered to converted to living quarters and/or drop critical supplies.  It would be even better if the legs could be retracted to allow it to sit directly on the ground.   The Ascent module would be used to ferry back to the orbital ship for return trips until manufacturing and fueling became reality.    I'm imagining something that looks like a hamburger with legs.   The Ascent module could have its own engine/fuel tank, or could simply detach from a ring shaped descent module, more like a mushroom detaching from a donut.

#147 Re: Human missions » Space Station V » 2018-10-03 05:57:17

elderflower wrote:

In the event of a major solar flare, you can move your people into a suitable shelter surrounded by water storage or fuel tanks for shielding. Then there will be nothing to eat unless you have a lot of dry or frozen rations stored. Enough to last through the radiation events and the period of recovery of the crops to the point where they can sustain the people again. And solar activity is cyclical, so more than one event has to be allowed for. Without this you cannot go outside LEO.

I don't think that plants are going to be mortally wounded by a solar flare.  It is still in the magnetosphere which offers substantial protection and the hull is embedded with about 1-2" of water and 6 layers of alloy.   The low G modules would have a substantial amount of water (5m at least) through which the protons would have to pass first.

#148 Re: Human missions » Looking at the Mars Colony's development, based on Space X & BFR » 2018-10-03 05:44:45

louis wrote:

Yes, I'm no engineer as you know, but I do know there's a difference between systems designed for 0G and a gravity environment.

I don't see this is some sort of insurmountable issue.  Especially with plumbing.   Just design it for both situations.  That leaves little else.   People are clever.   These aren't remotely the big challenges.

#149 Re: Human missions » Looking at the Mars Colony's development, based on Space X & BFR » 2018-10-03 05:40:28

GW Johnson wrote:

BFS cannot stop in Mars orbit as it is currently designed.  The mass ratio is not there to provide the 1.6-1.8 km/s delta-vee to decelerate from a Hohmann transfer orbit into low Mars orbit.  The variation is due to Mars's elliptical orbit about the sun. 

BFS has the mass ratio to provide the 3.9 km/s delta-vee to depart low Earth orbit onto the Hohmann transfer orbit,  with at most 1 km/s delta vee left.  It needs 0.7 utter-min to 1 more-realistic km/s delta-vee to land,  with all the rest of the deceleration from hypersonic aerobraking on a direct entry trajectory. 

The propellant "margin" above that total 4.9 km/s delta-vee capability is measured in single-digit percentages.  So no,  it cannot stop in low Mars orbit,  not without a major redesign that is essentially a new design with 5.7+ km/s delta-vee capability.

And,  even with reduced payload returning from Mars,  there is no margin at all to launch into the return Hohmann trajectory (5.3-5.4 km/s),  and direct-entry aerobrake to that final propulsive landing on Earth.  It takes the full 1100 ton propellant load to do this.  It arrives at Earth with only ~0.7 km/s worth of delta-vee for the landing.  To capture into Earth orbit is another 3.9 km/s burn,  so,  no,  it cannot do that either!  The only way it can do this baseline return is with a reduced payload of 30-something tons.

Sorry to bust some pet ideas,  but the BFR/BFS design has some very definite and stringent limits.  And it does NOT have the delta-vee capability to fly a faster trajectory to and from Mars,  either.  Hohmann min energy-only. 

You don't want to land these things very close to anything else at all.  If it topples over (and it easily could!!!),  it WILL explode.  That throws major chunks of debris distances measured in km on Mars.  Showing these things within half a km to a km apart,  or that close to a base,  is UTTER NONSENSE!!!

GW

First, not sure why it can aerobrake to 0 mph, but not aerobrake to 10,000 mph.

Second, that's why you only do this with the cargo ships.  After all, there *is no base*.  And there won't be for a long, long time.   The first ships that arrive will be "the base" for years, if not decades.

Third, at some point, robots are going to be sent to clear landing areas, perhaps even construct a platform.  If we're worried about rockets tipping over, we shouldn't be sending huge manned landers like the BFR and should be doing something more along the lines of the SFR.

I think it's a serious issue if they can't land these things within about 100m or so of each other.   You can't call ships spread over km "a base".  There would be minimum contact between the crews since it would be a full suit affair just to go back and forth.    The other issue with these ships is that the manned part is 30m up with no elevator.  So.....they need to deal with lowering vehicles and such to the ground, but with no way to dock them.   So just to go visit another ship is going to be an all day affair.     At some point, either these things are designed to be cannibalized, or they need to be adaptable enough to convert the rocket chamber into living quarters and close enough that tunnels can be built between them.   Otherwise, the BFRs serve little purpose as cargo ships OR as habitats.   

By time they land, they should have less than 5-10% of their fuel capacity on board.   So while an explosion would be catastrophic for the ship, I don't think that would necessarily inflict any kind of deal breaking damage to the others.   The actual safe [enough] distances is are up for debate but minor damages could be repaired.  And I think the first ship could use laser targeting to guide the next ships in to an accurate position, since we don't have GPS on Mars.   

When the manned ships land, they won't have to worry that much.  They can land around the periphery and pray there isn't a failure because they'd be screwed.  But at a distance that would still allow them to take off, though I still think the BFR is the wrong ship for that.   It seems to me that a staged ship that left the booster in orbit would make more sense.   Like the Falcon first stages, let them separate, use aero braking or sling shot techniques to slow them into eventual low Mars orbit for future possible uses.  Let just the tip of the ship land, which would make it far more stable and less prone to falling over from a bad landing.   I guess the "beauty" of the design is in the fact that it only needs one group of engines.    I think Musk is saying "permanent Mars base", but he's running it more like Apollo.  Go, hang out, leave.   Because I don't see much going on that leads me to believe an actual base is going to happen out of these launches.

#150 Re: Human missions » Looking at the Mars Colony's development, based on Space X & BFR » 2018-10-02 14:52:32

No, you'd land the BFRs all before anyone gets there.       Flying rocks could be a problem, I suppose though I doubt they'd do much more than make dents.   The ships already have to be resistant to meteorites.    Though it could be interesting to drop retaining fences for the landing sites to prevent rocks from flying round.   Or have the BFRs drop some sort of protective barrier to shield them.   Another option would be to try to send robots to prep the landing sites and ensure that they are solid enough for landing.  If one foot lands on a pocket of dust, it would be pretty ugly.     

To the contrary, I don't think anyone is going to go to Mars if the only way off the rock is a functioning propellant plant that has all the necessary supplies.    This could be a good use for the SFR.   Send several of those for launch vehicles and leave a BFR or two in orbit, while landing 2-10 BFR-Cargos.

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