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#51 Re: Space Policy » Space fairing Nations - The ever changing view » 2008-04-01 03:30:03

You'd have to change the name! Colombia would always be confused with Columbia as in District of Columbia. Mind you, they already have the Washington/Washington thing going...

I think its too large for one state, it may need to be split into two different ones.

#52 Re: Space Policy » Space fairing Nations - The ever changing view » 2008-03-31 15:41:39

Umm its sad that britain hasnt got any space program as such, but thats what the ESA is for though.

Empire wise, think empires are not mistakes if they are build properly, empires need to embrace and integrate their new subjects make them feel like citizens and equals, thats where the european empires failed but the roman empire succeded.
I wouldnt say imperialism is over, it just evolved into globalization which has allowed shall we say "imperial" nations to plunder other nations resources without the responsability an empire faces.

I concur with louis, nations like india, EU and brazil should try to forge better links  with the US and team up, and encourage moving their industry out of china into other smaller less threatening labour rich nation.
Although my family is italian and spanish i was born in colombia and lived there for 11 years, and i know colombian people them selfs would not mind at all for example becoming part of the US (Now hows that for for partnership smile )

#53 Re: Human missions » Crater colony » 2008-03-31 15:20:38

Well im not intending to use a magnetic field in the design, instead a modified system to nasas electrostatic shield

http://science.nasa.gov/headlines/y2005 … tatics.htm

The balls are in tended to be smaller and networked in a double (+,-) mesh to cover on top the gas membrane but would still allow light into the crater.

#54 Re: Intelligent Alien Life » Phoenix landing site images » 2008-03-31 14:08:14

God, give it a rest, theres nothing there.

#55 Re: Human missions » Lunar gardens of remembrance » 2008-03-31 05:59:01

Well you can with a polarising lens.

#56 Re: Life support systems » Martian industry » 2008-03-31 05:40:36

Hehe, just by mixing 4 parts ethanol and 6 of water.

#57 Re: Human missions » Lunar gardens of remembrance » 2008-03-31 05:35:46

I always thought being thrown into the sun to join the nuclear cycle and shine down upon everyone was somewhat more noble...

Yeah that sounds better.

#58 Re: Life support systems » Martian industry » 2008-03-31 03:57:35

The ethanol and methanol are not supposed to be produced as fuel, instead they are in the diagram as the substrate for the production of polymers.

#59 Re: Pictures of Mars » High res mars maps and 3d terrain » 2008-03-30 14:02:58

I need a very high res map of terra sabaea where i should be able to spot craters a few km across or better, any ideas where i can find it?

Also i need information on the same territory to allow me to make a 3dmodel, any ideas where i could find such information?

#60 Re: Life support systems » Martian industry » 2008-03-30 11:51:57

Wow I had a hard time finding the references on Red Colony for a bit as it was over a year ago that we started to look at processes and colony size to need stuff.
We did review the documents at http//:www.marshome.org   MarsHomestead projects which would be good for zhar2 as well to review.

Thanks.

I hope you dont think im overbarring or anything, im just putting across my ideas (after all they are not perfect but may contribute to the overall vision). smile

#61 Re: Life support systems » Martian industry » 2008-03-30 11:48:09

Sure ill do that, ill make the diagram clearer.

i think i should post my complete colonisation proposal, latter.

#62 Re: Intelligent Alien Life » Phoenix landing site images » 2008-03-30 09:06:54

OMG, zydar, thats a crazy theory.

There are no martians, plus i cant see anything that resembles vegetation or buildings in any of those pictures.

#63 Re: Intelligent Alien Life » A puzzling question! » 2008-03-30 08:57:07

Well there are not martians there yet of seem to have ever existed unless they are bacteria.

#64 Re: Life support systems » Martian industry » 2008-03-30 08:49:39

Yes you are thinking in outpost terms, while im thinking in settlement strategy terms.

What im trying to design is a large scale colonization proyect for population ranging in their 5000 to 10000 in the next decades (after the 50's), but i expect that with sufficient social engeneering (i got quite a few approches worked out, some not so humane, what else would you expect of a psychology and science student) many luxuries can be eliminated and create a frontier society.

But i agree with you on simplying what would be needed, but im thinking of building a colony that could trive and if in a few years they where to need a button they should have the capability of producing a few.

I guess im trying to design a minimal industrial base start up for a future growing colony that would be able to trive in some ways.

#65 Re: Life support systems » Martian industry » 2008-03-30 07:27:23

Zhar -

That's a great diagram - very interesting and helpful.

Thanks


For instance I think we can forgo herbicides and insecticides. Organic agriculture can be pretty efficient on earth as it is. We will not face pests and weeds on Mars. All seed stock, nutrient solution etc will be carefully screened to ensure that.

I concur in this one.

I think pharmaceuticals are way beyond the capacity of the initial colony.  They require space, special techniques and if something goes wrong it could be fatal.  Of course there will be scope for producing a few herbal remedies but the initial colony crew will be chosen for their fitness. They are unlikely to require much medicinal treatment beyond space medicine, always excepting injury.


Well i mean basic pharmaceuticals, its nothing like anti-retrovirals or anything.

Here is a list of things that with a small lab but properly eqquiped with the right support could be produced:

acetaminophen
2-[4-(2-methylpropyl)phenyl]propanoic acid
acetylsalicylic acid
Diphenhydramine
Chlorphenamine
Bismuth subsalicylate
Pseudoephedrine
Chlorphenamine
Clotrimazole
Penicillin V
Amoxicillin
Ampicillin
Erythromycin
Tetracycline
Oxytetracycline
Metronidazole
Chloramphenicol
Trimethoprim-sulfamethoxazole
ciprofloxacin
Adrenalin (hormone, may need to be extracted from cell culture as with antibiotics)
Insulin (hormone, may need to be extracted from cell culture as with antibiotics)

Any way the list is much longer, but i will formulate what would be needed for a sick bay, and most of them are based on benzene and require few chemical steps (eg:aspirin).

Much better and easier to import the pharmaceuticals which are generally lightweight in any case.

I disagree, if you have a colony of lets say 5000 to 10000 people and one of them gets cancer or something just as critical and the trip will take something like 40 days to 4 months to earth it would be better if you can produce and administer treatments there.

I note also you have "consumer" goods as an end result. I would query this. What exactly does the initial colony need? People will have full and active days. They will have to exercise for an hour or two a day. They will have their laptops for games, writing and entertainment.  They will have each other for company.  What exactly woudl these consumer goods be? I can see an argument for small scale machines to process cotton and linen, to make simple indoor clothes, and also hygiene products like soap and tootpaste but nothing else is required.

Anything like furniture, containers, packaging, buttons and so on (simple but practical structures, which a fabber equiped with a metal (aluminium, copper ans steel), glass, ceramic and plastic could produce (some dye feed could be required), nothing electronic or complex mechanics, think of it as the ikea fabber.

I think we would certianly want to experiment with bamboo - a lot can be done with bamboo in terms of furniture, containers and vessels of all sorts.

Yes it could, IMO a bamboo and tree farm will be essential in settlement colonies (not research).

Oh and we cant forget, when the colony is large enough they might need to set up a brewry (oh yeah martian alcohol)

#66 Re: Life support systems » Martian industry » 2008-03-30 05:40:50

Obviously those fabbers wont sit on a table top, they will likely thake up a whole room, and there would be many of them, some more specialized on some thats than others, and some of the structure would need to be made by segments or designed in a way to be made by them more easilly and that includes domes and stuff .

Here is a simple diagram on hoe i think resources would flow through martian industry and some products, an industry like this might be opperated by a few hundred to a few thousand colonists with variable output compared to earth ofcourse, for example plastics would be used sparely and glass, paper, ceramic & metal would make the bulk of packaging and product covers and stuff, it would resemble the 1800's with todays tech (the martian wild west in industrial terms).

Industry.jpg

A note on the "simple" clothes bit, i personally im a bit vain So i personally would need something nicer (more diesn stuff ):D

#67 Re: Life support systems » Martian industry » 2008-03-29 15:00:06

Well fabbers can potentially now with modifications to the design lay down molten metal in a quite precise fashion, so in a ner future you could for example "print in 3d" out the frame, engine, and all other parts of a mars buggy with plastc bits and ceramics although ofcourse thare are some research to be done like appropiate scafolding substaces.

But matian industrual infrastructure could be self sustaning with the appropiate advances in a decade or so, but ofcourse its not going to be the future china.

I think it wil be a good idea if we brainstormed and worked the needed industry to make the planet selfsufficient and how to achive it the quickest.

I got some diagrams ive made on how a material flow would work on mars working from its atmosphere and regoith, including industrial processes and products, its ofcourse a diagram for frontier industry, just to makr the planet self sufficient nothing fancy (so no exporting as such) but it may be god enouh to create a basic internal economy.

#68 Re: Life support systems » Martian industry » 2008-03-29 12:09:33

Well the advantage to near future fabbers (a decade) is that if they cant do something they can build the machine to do it.

#69 Re: Life support systems » Martian industry » 2008-03-29 10:11:14

One of the mayor challenges that will face humans in mars is the need to develop an industrial base so that they wont have to relly on imports from earth.

Tasks like mining, refining, food production and processing, metallurgy, chemical industry and most heavy industry will be the most straight foward, but more hightech industry like the vital electronics needed and medical supplies.

So i was thinking that the martian industry base will not be design to relly in huge machineries and production lines, but instead would focus in refinging substrates to be used in large idustrial grade fabbers (able to replicate themselfs)
http://fabathome.org/wiki/index.php?title=Main_Page, designed to work with polymers, metals and ceramics.

They will be able to create most completed or almost completed equipment although some parts may require assembling, but this would greatly decrease the space needed, resources and specialist equipment for manufacture.

Electronics are more challenging, although right nowthere are fabber advances that will allow to print circuit boards, and other components like transistors, condensers and so on will be printed in speciallised fabbers although the actual shape may be modified to be more fabber friendly.
Things like proccessors, chip sets and hard drives are a bit more difficult but even right now there are advances towards that goal:

https://buffy.eecs.berkeley.edu/PHP/res … sid=100770

But mars may need to be prepared to be a few years behind in technology  or who knows maybe neccesity will help colonist make leaps in martian made electronics.

Any thoughts?

#71 Re: Civilization and Culture » Protien Sources for First Colonies - An idea » 2008-03-28 13:16:03

Oh no, ive eaten worm (some sort of earth worms) burgers and its quite tasty (like beef but not exactly).

Plus its quite versatile, and wormeries are different to soil, the bulk productions requires very little space, they can use as nutrients the non edible biomass production from farms and they are very higenic in industrial production.

#72 Re: Civilization and Culture » Mars Olympia » 2008-03-28 13:02:59

But you are not taking into accont a cumbersome and heavy suit.

#74 Re: Terraformation » New ideas for terraforming mars » 2008-03-28 11:16:48

http://www.orionsarm.com/civ/Worldhouses.html

It may be difficult with current tech.

the above link is the best reference i could find.

#75 Re: Civilization and Culture » Protien Sources for First Colonies - An idea » 2008-03-28 11:04:30

Why not chickens, they are tasty and require little space and are easy to keep.

But it would easier and more efficient to have vermiculture farms, the earthworm meat can then be proccesed into various meat products (burgers, corned"worm", worm sausages and etc..)

Plus worms could also be used to process colony waste.

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