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That's an interesting pump idea, however, I can see a few problems, one, at supersonic speeds, the speed of a gas next to a solid dosen't have to equal any more, so you wouldn't get as much push as expected. Second, what is the viscosity of liquid aluminum? You would have quite a bit of drag from the other wall. So, I'm not sure it would work, possibly you could just increase the pressure and it would run backwards.
Sorry - I think you left something out of that - the speed of a gas...doesn't have to equal what? Equal the supersonic flow velocity?
That's probably true, but the velocity could still be high enough to create quite a bit of Bernoulli pressure, even if not as fast as the exhaust flow. And I suppose the AL injection tube could extend out a little bit into the flow, away from the walls - though that'd introduce other potential issues, like erosion. But I suspect it wouldn't be necessary.
From a googled source, it looks like liquid AL near 700 deg C would be around or under 1.5e-3 Pa-s, about 50% more viscous than water at room temp - but it doesn't seem so different that the Bernoulli effect wouldn't work.
But in any case, if pumps are needed, I presume something could be made to work at liquid aluminum temperatures. I'm just trying to see if there might be something a bit simpler.
I suppose that might work, you'd need pumps though, a low pressure engine would be pretty big and heavy.
Perhaps - but I was thinking in terms of the small H2/O2 rocket going through a tube, with the AL fed in from the sides. The AL would be drawn into the high velocity flow by the Bernoulli effect.
There's been some discussion about the difficulty of using lunar aluminum as a fuel.
:idea: Why couldn't a lunar rocket use liquid aluminum, mined from the moon?
Load aluminum in powdered form into a thin steel fuel tank, possibly surrounded by a light-weight insulative blanket - but unlike on Earth, the native vacuum could be the main insulator. Use electric heaters to raise the aluminum to abut 665 degrees C - just above it's melting point - typically using power supplied from solar electric collectors. Probably have some pressure relief valves, in case contaminants create too much pressure in the tank.
(Alternatively, you could have equipment to store and handle liquid aluminum, but that would be more dangerous for human operators, and requires more complex infrastructure. Loading powdered aluminum into a tank might not take much more than a shovel and a storage bin to keep the aluminum pure.)
The liquid Aluminum would be pushed or drawn through steel flow control valves (gas pressure or simply gravity/acceleration), into a lower chamber, where it would be blown under high pressure into a fine mist (likely by a small hydrogen-oxygen rocket) into a reaction chamber. LOX would be pre-warmed to its boiling point, then sprayed under high pressure into the reaction chamber to ignite the aluminum, generating the rocket exhaust.
I'm sure it'd end up being more complex than that, but that'd be the basic scheme. It could serve as a cheap first stage for launching to lunar orbit or directly into Earth return.
Are there fundamental flaws in the basic scheme?
Major complications that'll need to be overcome to make it work?
The advantages seem pretty obvious, in terms of reduced Earth launch costs. Especially if you manage to make a re-usable lunar launcher/lander using liquid aluminum fuel.
GNC - You keep spuriously adding to what I'm actually saying.
- I say there'll be industrial activity on the moon - and suddenly you have me saying there'll be massive industrial plants churning out huge volumes of unnecessary product.
- I describe producing products that are simple and relatively massive or bulky (hence more expensive to launch), and you argue that it doesn't make sense to make billion dollar semiconductor plants on the moon! The most complex, highest-value-per-mass product humans make, and you confuse that with extracting elemental O2 and eventually making aluminum cryotanks?
As to it being impossible to use lunar oxygen and other resources, as fuel to reduce launch costs, maybe you should argue the point with the authors of this paper: http://ntrs.nasa.gov/archive/nasa/casi. … 114722.pdf
And this one might also be of interest: http://ntrs.nasa.gov/archive/nasa/casi. … 114722.pdf - So not only would it be possible to use lunar O2 for Mars, but it might not even require importing much H2 to the moon.
I'm sure even you are aware that by growing food, one can *recycle* elements brought up from Earth. Assuming that for the first few years all food is brought up from Earth (at $1000 or more a pound), isn't it likely that there'll be a lot of "raw material" cached in pits or tanks, ready to be processed into rich soil?
And if you bothered reading what I wrote, you'd have noted that I did indicate in passing that the occupants of the moon would largely be scientists - but there'll also be a need for a variety of support and maintence workers, to keep things working, fix them when they break, and even make some things from scratch. The earliest and simplest form of productive "industry" on the moon will likely be a small machine shop where they can turn stock metal (brought from Earth) into replacement parts - thereby avoiding the need to bring up multiple spares for everything. And before you put more words in my mouth, note that I did not say that that was as big as lunar industries would ever get.
Then there's your mis-reading of my Gold-Rush comment. The point was obviously not that the moon is full of valuable materials that'll send 2049'ers rushing to mine the moon - but rather that the economic situation on the moon will be analogous to conditions that existed during the California Gold Rush, resulting in it being worthwhile to produce things on the moon, rather than import them from Earth.
As to your mis-characterization of one of my comments as "the $10/lb canard" - it's obvious that my point was not that reuseable launch has to get that cheap to be useful - but rather that even if it were possible to get it that cheap, there'd still be advantages to producing some things on the moon.
Please - TRY reading what is actually written, instead of just skimming for key words around which to build un-related objections.
PS - I find it particularly ironically amusing that you've apparently picked up on the position I took in a long-ago post suggesting that it would be practical to do most of lunar mining using robots remote directed by people on Earth - considering you were one who objected to the idea. Hmm - oh, and just in case you want to mis-interpret this statement - note that I'm not saying I invented tele-robotics or the idea of tele-robotic space mining.
Which industries? Come on, name some.
Main "driving" industries will include lunar residence (hotel, scientists), some support of Mars missions, and transport/maintenance/salvage of Earth satellites and other near-Earth traffic. Support industries would include mining and purification of O2, aluminum, titanium, silicon, maybe water; shipping O2 for use in space; cryotank production, wire extrusion and other simple metal forming; glass (sapphire?) production; solar collector and concentrating mirror production; life support - air and food production and recycling; solar power collection and night-time power storage/production; repair and low-volume custom equipment production in support of other activities.
Note that I'm *not* saying these will all spring up right away. I'd guess it'll go slowly, and only really take off once we start heading to Mars, as government budgets for the moon are cut, and those who still want to go there look for ways to cut costs or bring in income to pay their way.
And actually we do make computer chips and ships in a handfull of places and ship them all over the world. But I digress, this analogy has long outlived relevance.
Yes, we ship them all over the world for pennies a pound - and that's why it's relevant to a context where it'll cost high hundreds of dollars a pound to ship products that cost only pennies a pound to make on Earth. Even if the product costs 10x or 100x more to make on the moon, it'll be cheaper to make it on the moon.
Once alot of people live on the Moon? No no, see, there isn't ever going to be alot of people living long-term on the Moon. It will be such an awful place to live and with Earth being so close, nobody will bother "laying down roots," or industries that would accompany them.
First, I didn't say "lots", I said "some". And given the costs and risks of transport to/from Earth - even with "cheap" launch, anyone going to the moon is going to stay quite a while, no matter that it's a relatively short trip.
The Moon is like an oil derrick, not a mining town. And which mining towns build their own mining machines?
A better analogy would be to Gold-rush days, when one had to pay a lot to get there, and everything cost far more than back home because it had to be shipped in from the East coast. In such a case, some will realize they can get rich providing goods and services to those who come there for other reasons. And the cost differential for the moon will be many times that of the California Gold Rush.
I also reject the idea that any sort of complicated equipment will be less expensive to fashion on the Moon from native materials because of how hard it will be to make anything complex on the Moon. Someone on Earth could take the design, build it for far far less, and ship it to the Moon and easily beat the Lunar builder.
And of course, I said nothing about "complicated' equipment. The most sensible approach for lunar industries is to focus on making stuff that is needed locally, and masses quite a bit or is inherently bulky, but which is easy to produce. I've already addressed why it'll make economic sense to things on the moon - even stuff that costs pennies a pound on earth.
Once we have cheap launch, there will really be no contest!
If cheap isn't $10/pound (and it won't be), there'll be huge incentives to make things out of local materials.
Symbolism is not appreciated by the stock market much.
The stock market is irrelevant - businesses don't get their start-up cash from the stock market, they only go there once they are successful and the owners want the opportunity to take some cash out of the company without selling out entirely. Many entrepreneurs will take chances on space, given the opportunity. Many already are, given no special opportunties.
Again, space ventures rely not only on a few big launches to establish a destination, but also on transport to and from said destination. If you aren't solving this problem, it does no good to throw money at the former.
How quickly would America have been colonized, if there'd been no way to profit or at least break even - i.e. if there were no "destination" worth going to? Conversely, if you can make 10% net profit on every pound sent into space, it doesn't matter what the cost per pound is. Can space companies keep making a profit in the long term? Only time will tell - but if we don't try, we'll never find out. With the goal of establishing a moonbase creating a need for a diverse set of capabilities in space, we have the opportunity to try.
This idea of launch rate being a magic cure to lower NASA's cost is all wrong, NASA will still be paying the same fraction of its budget (if not more) into the expense of building/flying rockets. The only difference is that many of those rockets won't be benefiting NASA programs anymore. Again, lowering per-launch costs is meaningless if NASA has to pay for every rocket.
That is a strawman argument - no one is claiming magic cures, and it's obvious that NASA's expenses would go up from this program. The big difference is that others besides NASA will be building up space enterprises - for every dollar NASA spends, they'll be investing at least another, likely far more. Even ignoring the fact that they'll operate much more efficiently than NASA, NASA will get at least twice the capabilities in space for a given expense. Lowering costs will help these companies remain in business when they eventually have to pay full fare for re-supply launches - so it's hardly meaningless.
Incremental cost improvements are bunk, so long as you are throwing the rocket away, you'll never accomplish anything more than launch satellites and the occasional ultrarich tourists.
It isn't just the cost per pound to orbit, but how many pounds you *don't* have to launch, that counts; and it is the latter that is the focus of this program. I.e. establishing infrastructure in space that can be used many times, and hopefully mining the moon to avoid bringing mass up from Earth.
As to a reuseable rocket - it has huge penalties to overcome - greater design and construction expenses, hauling lots of mass to orbit only to bring it back to Earth, instead of leaving it there. Those can be overcome if it can fly many times - but only if the refurbishing costs per flight are kept low, unlike the Shuttle.
Establishing some space infrastructure might even be the key to making a reuseable launch vehicle practical. E.g. suppose you could greatly reduce the stresses of re-entry, requiring less heat shielding, causing less damage, reducing refurbishing costs. Two possibilities would be to re-fuel with lunar O2 on orbit to decelerate more using rockets, or developing a tethered system that can simultaneously slow one craft while boosting another to a higher orbit.
Heck it might even be possible to avoid the costs of designing a new reuseable craft, if the shuttle didn't have to be refurbished as much! That'd be a huge cost savings.
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If you never think outside the box, you'll stay in the box and never achieve anything. Repeatedy thinking of and trying new things and failing, is the price of eventual success.
GNC:
While it's true for the short term that the moon isn't a likely source of complex manufactured goods, in the longer term it should get some industry.
After all, we don't only make cars or ships or semiconductors in one country, and ship them all over the world. And even if we get down to $100/pound to LEO, that's a heck of a lot more than it costs to ship stuff across an ocean.
Once enough people live in a place, they inevitably build up some degree of local economy using local resources. So we'll probably mine the moon for O2 and probablly use aluminum to build cryo-tanks to deliver the O2. But we'll need machine shops to repair equipment. And that'll let us modify equipment, and build custom equipment to improve mining and launch capabilities. It'll make sense to build stuff with local materials (mostly aluminum and maybe sapphire glass) and only ship the minimum mass of components up from Earth. So that'll bootstrap a tiny local industrial system.
When we have lunar O2 and Al mining, local machine shops will be needed to fix and modify equipment. Inevitably they'll invent new equipment customized for the lunar environment, and it'll be cheaper to make the bulk of it from local materials and only ship in the stuff that can't be made locally.
Still, other than better solar energy density and purer vacuum, the moon doesn't appear to offer many advantages that'd make it likely to sell many finished products to Mars.
I agree that $100/pound won't happen as a result of this - I just suggested that be the price charged for the first few tickets. It's more symbolic than anything, since the government will be absorbing a big loss on every flight, even after companies start competing, bidding for "tickets".
Just launching more frequently, to spread NASA's fixed costs more thinly, would cut costs even before considering economies of scale.
Unsustainable? If the program costs $2B a year over NASA's existing budget, the US could sustain it for quite a long time, if we wished.
I think what you mean is that eventually the gravy train would end - politicians would kill the program, even if it was working in every way as it was planned. But even if we got only a handful of viable commercial space operations, I'd count it a success, if they were helping cut costs for other space missions.
And the second half of the plan - bonuses for cost cutting - has the potential to incrementally reduce launch costs in the manner at which private industry excels. Never as cheap as some dreamed-of reusable launch vehicle - but also not something waiting 30 years to get started.
Private access to space is currently very far from a reality. However, getting to LEO is far more than "half the way to anywhere", in terms of the cost.
Some have suggested privatizing space by letting commercial operations do launches for the government, e.g. for NASA - thinking that eventually commercial launchers would get the cost of launch down.
But what if we reversed that? Let the government provide heavy lifting services, heavily subsidized, for private commercial space projects.
After all, NASA is developing a heavy lift capability, and has lots of experience at launching large payloads. It's politically difficult to down-size NASA, so we're going to be paying for it anyhow. If they launched more often, their fixed costs would be spread over many more launches - an instant reduction in cost per launch.
Any US company could propose a mission. If they can convince the government that they're competent to pull it off, they'll be allowed to buy a launch ticket - maybe even for the mythical "$100 per pound" at first, though eventually the price would probably be set via bidding. Got an idea for an automated lunar mining mission? Want to launch a space elevator? Think you can make a profit providing taxi service from LEO to GEO? Great! Go for it! Your Government is Here to Help!
To keep this going in the long term, launch costs have to come down. So have the government offer $5 for every $1 in yearly launch cost savings. If a manufacturer can sell NASA rockets for $1M less, and NASA is launching 2 of them a year, that manufacturer gets a bonus of $10M. If a corporation takes over some aspect of ground control for $10M less a year than NASA is spending, that corporation gets a $50M bonus (once they've demonstrated they can do the job).
It's a bit like the Louisiana Purchase - pay a big price up front, to create huge new (taxable) value years down the line.
In short term, you're right - long term wrong.
If it doesn't help in the short term, why not focus directly on the real goal: getting humans occupying more of the solar system than Earth, which appears to mean exploring and colonizing Mars?
In fact, that would get you to an industrialized moon *sooner*. A Mars colony could grow faster, due to greater self-sufficiency, yet it'd create demand for any Lunar products that are cheaper than Earth products.
Note that I'm *not* saying "don't build a moonbase". I'm saying "Judge it by Mars".
MAYBE robotic lunar O2 mining would be worth attempting, since robots are getting semi-autonomous, and we're close enough to the moon to direct them from Earth. But again - Judge it by Mars, not by "coolness" or "national pride" metrics.
So, Twinsie, the trick is making the Moon profitable. That's everyone's answer.
Well, "Streakie", if the moon could be made profitable for Earth, it'd be an answer. I find that very doubtful, so we need a different motivation.
We can at best hope to make exploitation of the moon *locally* profitable - profitable if you're already living off Earth. E.g. making air on the Moon so you don't have to pay to have it brought from Earth. The ultimate sign that you have a truly profitable colony would then be that it becomes self-sustaining and able to grow on its own - but we could also consider every step in that direction to be "profit".
Once we take that attitude, does it still make sense to build a moonbase? Except for the difficulty of getting humans there, Mars seems like a better long term choice for true human colonization.
Why not focus on :
- Testing concepts for an Earth to Mars craft - tethers for artifiical gravity, producing food in space, etc. Maybe get some value out of ISS by using it as a base where we can do those experiments for extended periods of time.
- Testing prototype equipment on Mars, before humans have to rely on it? Aero-braking, ISRU, Habs, etc. How about using aerobraking to deliver an ISRU unit that will provide fuel to a robotic "rocket hopper" to undertake multiple long range missions to evaluate possible colony sites?
I'd rather have a crappy Moonbase than the ISS anyday.
Good, because that's likely what you're going to get.
NASA can't conjur up miracles and neither can commerical space programs; both take time to develop and, more likely, a solid need needs to smack the public square in the face.
I don't think there is any major Earthly need for a moonbase. Scientific knowledge of the moon is nice, but probably won't make any material difference to human lives.
But if we accept "Extending Human civilization permanently into space" as a worthy long term goal for ourselves, that does create derivative needs - e.g. to reduce costs in order to achieve as much as possible as soon as possible, with whatever money we can afford to spend on it. And that's were I think we should start thinking from, rather than "gotta have a moonbase".
There is no gaurantee at this point that bacteria and fungi can meet the nutritional needs of the crew.
I can see how you would take my post to mean that, but to get an accurate picture of what I was proposing, you need to take the "bacteria and fungi" post in the context of my previous post. I.e. the bacteria would be the fast-reproducing base of a short food chain, providing protein and other essentials to the humans at the top, but having other animals in between. Shellfish, worms, snails, protozoa, etc could eat bacteria as well as sugar/starch. Probably there'd be another layer of animals that eat those - and humans could graze on any of them that can be made palatable.
No doubt the first colonists would not want ONLY locally produced foods - so they could bring a reasonable supply of food from Earth - but the idea would be to stretch that supply as far as possible, and not rely on it if that supply should fail, e.g. due to loss of a supply ship.
One goal would probably be to establish an automated bio-reactor prior to colonists arriving, analogous to the proposal to produce fuel for return rockets prior to arrival of explorers.
And yes, eventually the colonists would want greenhouses - though I suspect it doesn't make sense to have clear domed greenhouses as some have mentined, when you're probably going to want to concentrate sunlight anyhow to achieve good growing conditions. You may as well concentrate the sunlight with a mirror into light pipes leading through portholes into buried greenhouses, making it easier to retain heat, especially at night.
OK - so use bacteria and/or fungus, fed on animal/human waste (to extract the vitamins) with sugar or starch added to put energy into the loop.
Bacteria would produce protein and extract vitamins from the waste. Build a short food-chain on top of the bacteria - probably aquatic - it seems fairly certain the colonists could acquire sufficient water if they are near the poles.
Mushrooms could grow quickly and compactly in stacked trays, for direct human consumption, or to feed small animals.
And of course, you could have a small hydroponics system to provide some greens for the colonists' diet. You'd certainly want to be experimenting with growing plants for the longer term anyhow. Just don't make the lives of the colonists depend on it.
Maybe it's a mistake to try to base a Mars colony's food production on plants and greenhouses, at least to start.
In essence you need a means to convert energy to edible food. So it might make more sense to chemically produce simple sugars and starchs. Feed those to fish, chickens, rabbits - and of course humans.
I won't try to guess whether this is more energy efficient - but it's likely to be more reliable and easy to repair than any plant-based conversion system.
As far as recycling - I'd think recycling the water might make sense, if you're not located close to an abundant source - relatively easy to accomplish.
Looks to me like they're focusing on the means (landers, power modules, habs, etc) instead of designing it around goals that are valuable in themselves.
They'll probably run into huge cost over-runs, repeatedly scale back the concept, eventually settle for sending up a few scientists at a time to keep the lights on and do "moon science" and just manage to get the drastically scaled back "moon base" finished in time to abandon it. Instead of complaining about the space program "going in circles for 30 years", it'll be "the space program has been sitting on a dead end moon for 30 years".
They should start from the objective of mining lunar resources, design the most efficient approach to do that, and then figure out what "lunar science" they really need to do to make that work, and what that'll require.
Virtual reality ought to be awfully good by 2025 or when ever we manage to do a manned mission to Mars, especially if you can easily afford to spend $1M per person.
Given a choice between providing really adequate space to move around and not get cabin fever, or providing an expensive full-body VR suit, I think they'll end up going for the latter, with just enough room for one crew person at a time to get out of their suit to clean up once a day.
You'd still want to spin the capsule on a tether to simulate gravity.
And unless AI has come along a lot faster than I'm expecting, VR won't do much to alleviate loneliness - the crew will have to be mostly loners - needing minimal social contact to be satisfied.
NLS is close - except I'm suggesting more and/or larger solid boosters, and it would not normally go beyond LEO - leave that to a craft better specialized for vacuum operations.
Is EELV "real" in any sense? How do we know it'd be cheaper than solid boosters for a similar lift capability?
If the objective is "cheaper spaceflight", engine/fuel efficiency is the least concern.
The shuttle requires an expensive standing army of technicians to refurbish and inspect it before each flight, and of course to monitor it continuously on orbit. That army has to go, or at least be spread over far more launches. I doubt we're likely to see the latter any time soon. Even if we get a moon base, I'd expect no more than 2-3 launches a year - and even that rate would be hard to sustain if we don't get per-launch costs WAY down.
1) Solid boosters only for the first stage. No expensive super-efficient rockets for the heavy lifting first phase. Too difficult to recover and refurbish to make it worth going to re-useable engines, too expensive to throw them away. Maybe add one or two small liquid fueled rockets to the stack to give some dynamic control and guidance.
2) Eliminate the naval operation used to recover the shuttle's SRBs before they're ruined by salt water. Don't bother recovering the boosters for refurbishing - just pay a nominal amount to have them salvaged by independent operators, so they don't pollute the ocean too much.
3) Build the boosters close to the launch site - maybe build them on a barge, on canals leading out to the launch sites. Float them out, stand them up, load the last stage/payload, and fire them. No multiple stages of production, transport, assembly, etc.
4) The last stage should be designed for minimum maintenance costs compatible with safety - whether that means "simpler and more durable" or "smaller, redundant plug-in components". If it can't be designed in a way that total refurbishing costs are substantially less than the cost of a non-reusable upper stage, go with a non-reuseable upper stage, and work to get manufacturing costs down.
5) The last stage should probably strap on beside the first stage. That allows a single method for bundling a variable number of stages, with no separate design for interfacing upper and lower stages. If multiple stages are needed, use more solid boosters. Drop spent boosters before lighting off the next stage's boosters.
6) For larger cargo launches, perhaps such as a moon base hab, use more boosters and a specially designed non-reuseable "on top" stage. Make it efficient enough to be reliable, but otherwise focus on net system and operating costs.
7) The last stage goes only to LEO. Crews and cargo for the moon or Mars or a more permanent orbit should be transferred in a capsule to a true spacecraft that never has to re-enter atmosphere. So there must be a separable and separately re-entering capsule "stage", but it doesn't need any engines of its own.
This won't get costs down to "cheap" - that'll probably take something far more exotic. But it seems achievable, and isn't too far off from the current NASA plan. $1000/kg of useful payload to LEO seems a reasonable goal, and far better than the shuttle.
If you want to write fiction, maybe you should study grammar, punctuation, spelling, etc. I caught a vague glimmering of an interesting story idea behind that post - but in the end I could not decipher it. :?
And this probably is not the place to post such fiction, in any case.
I thought the message was to only hire blue-eyed brunettes to help build the ship and maybe crew it, because blue-steel is toxic to everyone else?
Though I'm not so sure of the practicality of this - sure it kills the aliens, but if only blue-eyed brunettes can fly in the ship, it's not all that practical - they're fairly rare after all.
Palomar - Where did that $35M come from?
Unless it was stolen, that money theoretically represents $35M worth of value that they've created and provided to others, for which they have not yet demanded any real benefit in return. E.g. the founders of Google have created massive value for others.
What you're saying amounts to "Society has got it's value out of you - now don't you dare ask for equal value in return, you greedy person!"
Now you might rationally argue that some jobs these days are vastly overpaid due to the distortions created by mega corporations that still organize themselves internally as if they were sole proprietorships (i.e. a few persons at the top of a pyramid, as if they owned the company, rather than distributing corporate guidance - for example by using market dynamics within the company).
No argument there... but until some corporation invents that method and makes it practical, and stockholders of other companies wise up and demand the same, the management pyramid scheme will continue. Of course, for an alternative method to be implemented in an established corporation would require approval of the CEO and board of directors - i.e. those guys at the top of the pyramid, who naturally believe their contributions fully justify their salaries. About the only chance we could see that system changed would be if some far-sighted company founders decided to intitute such a system.
A Mars colony is going to need energy and lots of it - not just to survive, but to establish a manufacturing base for producing at least glass and metals and fuel - likely a much wider range of materials - in order to grow.
Nuclear power is pretty much required to bootstrap a Mars colony - but how about the longer term? Building a new nuclear reactor may be a bit beyond the capabilities of a small but growing colony - high pressure steam pipes, high temperature/pressure turbines, electronics for monitoring and controlling the reactor, and of course processing fuel and spent fuel (Earth is unlikely to be willing to keep launching radioactive fuel).
Most likely there are no fossil fuels (though we could be surprised). Solar electric collectors have dust issues on top of the questions of manufacturing them and the lower solar intensity.
Very large solar concentrating mirrors might work acceptably, and not be too difficult to produce locally. So assume you've got a concentrated heat source - how do you use it for processing and manufacturing? You'd need to think low tech and crude.
E.g. dig a conical pit in the rock, dump in metal ore, and direct the mirror's hot point onto that, scrape off the dross to leave the molten metal. Tap that off to a deeper pit to fill molds. (Rather than waste the heat to simple cooling, maybe use that heat to run chemical processs, or at least to heat the habs.)
Yes it is possible. A few problems to overcome though.
1. Water pressure in the tube will be lower due to the difference in gravity. this means that water freezes at a much higher temperature than on earth.
Nope - low enough pressure might make water (or ice) vaporize (e.g. boil) more easily, but the freezing point of water under low pressure only increases a tiny amount.
GNC - you can get as insulting as you want, but you can't change the rocket equation. You referenced it, but did you bother trying to apply it?
Losses to atmospheric drag and fighting gravity (i.e. vertical thrust to stay aloft while building up horizontal velocity) seem relatively small - but once you plug the small losses into the the rocket equation as required additional delta-V, they turn out to be not quite so small in terms of payload to orbit.
Suppose you have a rocket that needs 7500m/s net delta-V for orbit (assuming final orbital velocity of ~7900m/s, and a gain of around 400m/s from earth's rotation). But due to atmospheric drag and the need to launch vertically, assume it needs to be built as if it needs 500m/s more delta-V - 8000m/s. Assume average rocket exhaust velocity of ~3600m/s (LOX-hydrogen). The theoretical mass ratio for that is 9.23 : 1.
Then suppose I can shave off just 300m/s by getting above most of the atmosphere and launching more nearly horizontally - call it a net 7700m/s required. That requires a mass ratio of 8.49 : 1.
Hardly looks worth bothering with, doesn't it?
But suppose the original rocket weighs 200000kg fueled and 21670kg dry - 178330kg of fuel, 19670kg rocket, and 2000kg payload. Using the same fuel and rocket, but the 8.49 mass ratio and a bit of algebra, I get 4140kg of payload - well over twice as much!
But I suppose doubling the payload of a rocket is trivial and useless - after all, all you need to do is more than double the mass of the rocket and you can get the same effect.
Sorry, I don't have any cute cartoons to help explain it to you better. :-D